![]() Many ships, such as the US premium T4 BB Arkansas Beta, IJN premium T2 DD Tachibana, Russian premium CA Oleg and KM T3 BB Nassau's A hull have the worst - 0 - because they are not armed with any AA Guns. The U.S T10 CL Worcester has the best AA Guns factor in-game of 96. The number and caliber of the on-board AA guns contribute to this factor. AA Guns is a measure of the ship's anti-aircraft defences and its ability to defend itself from air attacks.Asides tier 1 ships, The IJN T2 DD Tachibana has the worst with 2. The US T10 BB Montana, IJN Yamato and UK T10 BB Conqueror have the top Artillery factor in-game of 94. The main battery firing range in kilometers and the number, type, and positions of the main battery and the secondary armament guns contribute to this factor. Artillery is a measure of the ship's firepower with its main and secondary guns.Many tier one ships share the worst, with 4.* The T10 BB's IJN Yamato, KMS Großer Kurfürst, HMS Conqueror, USS Montana and MN Republique share top Survivability factor in-game with 100. Survivability is a measure of the ship's ability to take damage and keep fighting.Note that these factors are just a basis for comparison, and can change based on what modules, upgrades, or captain skills the ship is equipped with. Each performance factor is based on the ship's abilities. These performance factors are expressed on a relative scale of 0 (worst) to 100 (best). Bots are added until there are nine players on each team.įor each ship there are seven performance factors that provide a basis for comparison of any one ship against another in game.Sometimes an aircraft carrier is added.If there are no ships of the required type, the next ship type is selected in this order: battleship, cruiser, destroyer.Any bot-driven ship matched into a battle may only be taken from the list of researchable ships, and its tier must equal the lowest tier brought to battle by a player, provided that the required type of ship is available at that tier.if two or more types are the most numerous, the rules are applied in the following order of priority: battleship rule, cruiser rule and destroyer rule.battleship rule: if battleships are the most numerous type, a cruiser is added.destroyer rule: if destroyers are the most numerous type, a battleship is added.cruiser rule: if cruisers are the most numerous type, a destroyer is added.Bots may be added to the player team :.at most 4 battleships and 4 destroyers helmed by players.The bot team mirrors the player team by type and tier.One team has at most 2 cruisers more than the other team.One team has at most 1 destroyer more than the other team.One team has at most 1 battleship more than the other team.Battleships whose tier is one less than the top tier are mirrored.'Understaffed' teams (11v11, 10v10, etc.) are possible.There are upper limits on the percentages of battle tiers a ship will be sent to.Battle Tiers VIII-IX: soft limit: at most 1 or 2 Tier VIII carriers per team.Battle Tier X: soft limit: at most 1 per team limit: at most 2 per team.(For every tier, both teams have the same number of carriers.) soft limit: at most 4 destroyers per team.The matchmaker does not try to distribute identical ships evenly.If the Mirror Matchmaking rule is not fulfilled, the matchmaker tries to distribute ships of the same nation evenly between the teams.This means that for every ship type and tier, both teams have the same number of ships of that type and tier. Soft rule: Teams are mirrored by ship types (cruiser etc.) and tiers.Mirror Matchmaking: Dev Diaries: Mirror Matchmaking (Update 0.7.4, ).Explanation of ' soft limit' / ' soft rule': the matchmaker tries to fulfill it but ignores it when players have to wait too long for a battle.
0 Comments
Leave a Reply. |