One more bit of anecdote, I'd liken it to why I was super excited to play on legacy Everquest servers. Sure, they could change it and join the rather large pools of "easy" games, but will they ever do better trying to siphon different players from a more saturated market? My guess is not. In PoE, each experience is a separate undertaking, it's rewarding to bring your next build to fruition - not something you just do at will.Īlso, I could be wrong, but I think this is sort of PoE's niche. I have Diablo 3 - been there, done it all, nothing to achieve. ![]() No? I think, and I'll try to elaborate on that.Īnecdotal, but, "no respecs" is a pretty big factor in why I play. When I played Torchlight and Torchlight 2 I immediately go the mods that let me fully respec as I didn't want to have to look up builds for a single player game. But it does remove some immersion and joy from the experience. I'm resigned to using net builds when playing this game. So it's really only the new or potentially new players that feel the full brunt of full respec costs. ![]() They also are super efficient at leveling and know the core mechanics like the back of their hands. In this game, the most hardcore players will have more than enough currency to do major respecs when they want. The fun in ARPGs is at "endgame", not leveling. (stat points is a bit trickier imo though) Before then I simply got power leveled if I wanted a new spec so it's not like the lack of respecs added anything but inconvenience. My personal opinion is that a lack of full respecs was the major detriment of Diablo 2 and I was actually glad when they eventually added an item to reset skill points. 1) you can't cheese by making a perfect leveling build and then hot swap to your endgame build.Ģ) GGG gets added player time as players are forced to level a new character if they want a different buildġ) some players won't even try to the game due to the respec systemĢ) Some players will try it but quit because their build turned out to not be viable
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